How To Work On Your Game For 30 Minutes

I wanted to work on my game. Actually, no…

  • I NEEDED to work on my game.

A Month had gone by and I had made close to zero progress.

There was a month left of development and I was no where near releasing something onto my itch.io page.

If I could just sit down for a little bit and work on my game, I could make progress. And, if I could make a little progress I could feel excited about working on my game again.

  • I could build some momentum.
  • And If I could build some momentum, there may be a chance I would release my game in time.

But, I couldn’t do it.

I even negotiated with myself. 30 minutes is all it would take.

I told myself, “Work on the game for 30 minutes and the rest would take care of itself.”

But, I couldn’t get myself to do it. Why?

The problem is that I had built this game up in my mind to the point that it was intimidating.

My vision was so far ahead of my execution, that I became paralyzed. I believed that no matter what I did next, it would fall short of my expectations.

And the truth is, I wasn’t wrong.

I was going to sit down and work on my game and it was not going to turn out the way it was in my head.

It was going to be imperfect. No two ways around it.

And there was the obstacle. Looking me right in the face.

I was being a perfectionist.

And so long as I was going to be a perfectionist, this game wasn’t going to get made. Period.

I had to accept that it was going to be imperfect, no matter what I did.

But, how do you stop being a perfectionist?

It’s not like some switch you can turn off. Especially if you’re the type of person who needs to feel like things are in control. Ha! Good luck.

I needed to get through this inner obstacle if I was going to sit down and work on my game for 30 minutes.

So, I made a plan.

My plan was: If I procrastinated because of perfectionism, I would tell myself “imperfections are my unique style.”

This plan made a huge difference.

It reminded me that embracing imperfections is what makes something unique.

In the end, I’m happy to say I got myself to work on my game for 30 minutes. And I’ve used this tactic to help me do it again.

It seems like a small win, but I hope you can find the time to work on your game for 30 minutes.